Electronic Arts first announced Dead Space in September 2007. The game was developed at their studio in Redwood Shores California whose other titles include The Godfather and The Simpsons Game. The game's Executive Producer, Glen Schofield, said that the team aimed to create something 'darker and creepier' than their previous titles. The design team reportedly spent time analyzing a wide variety if horror films in order to find inspiration for the ingame scares.
Previews universally drew attention to the high levels of gore and violence in the game in particular the strategy of 'strategic dismemberment'. The necromorphs cannot be subdued by a single shot, rather they have to be incapacitated by shooting off their tentacles and appendages, aiming for the head or torso only serves to aggrivate some of the Necromorphs
In order to make the corpses look more realistic, the development team studied photos of car crash victims they also used this knowledge to figure out how the body parts would change once the corpse had been turned in a necromorph, such as the bone turning in scythes and the intestines becoming tentacles. The development team also studied gothic architecture when designing the Ishimura. Though the environments are futuristic, the influence of gothic architecture can be seen in the high arches and tall ceilings of the Ishimura's interior.
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